How I Automated Discord Orb Quests
A deep-dive into Discord's internal webpack modules and how to spoof quest progress to earn orbs without actually watching videos or playing games.
➜ whoami
Buildingthingsthatmatter.Opentointerestingprojects.
Full-stack developer from Odesa, Ukraine with ~5 years of hands-on experience across web applications, backend services and game-server tooling. I care about clean architecture, measurable performance and software that actually ships.
I learn fastest by building — so I'm always prototyping and shipping small things, from Roblox experiences and moderation bots to full-stack web apps and backend APIs.


I ship in small, frequent iterations — tasks move with intention from Backlog to Done.

Copilot, Cursor and agents as force multipliers for speed, refactoring and code quality.

When something doesn’t work, I don’t stop — every bug is a puzzle that just needs more time.
Built custom software solutions for clients across multiple platforms. Developed Roblox experiences (anime games, trading economies, horror titles) serving 2000+ daily players with admin panels, vehicle systems, and anti-cheat. Created Telegram/Discord bots for moderation, automation, and community management. Delivered backend APIs and full-stack web apps tailored to client needs. Managed all aspects: requirements gathering, architecture, development, deployment, and maintenance.
Built custom Telegram and Discord bots for moderation, community management, automation, and game server integration. Focused on reliable, self-hosted solutions using Python and Node.js.
Developed backend for a simulated banking system as part of a team project. Designed and implemented REST API endpoints for accounts, transactions, transfers, and user management. Worked on business logic, data validation, error handling, and wrote comprehensive unit tests. Used Node.js / Express (or Python/FastAPI — укажи стек).
Created Nexagon, a platform for monitoring and managing game servers. Features real-time tracking, server management tools, and planned hosting integration. Served as the thesis projects for my Professional Junior Bachelor degree.
what i've built




















Web-instrument made for admins to administrate and monitor game servers, with real-time metrics and alerts built in Rust, React, WebGPU and WASM.
























An early Roblox sandbox game inspired by Garry's Mod. Multiple game modes (FFA, sandbox, battle), custom models, vehicles, and animations — built when I was still learning the basics.
thoughts & writeups
A deep-dive into Discord's internal webpack modules and how to spoof quest progress to earn orbs without actually watching videos or playing games.
Moving beyond static sites — adding a Node.js API layer for authentication, rate limiting, and server-side logic.
cobe looked great in demos but fell apart in production. Here is what went wrong and why three-globe was the right call.
Decided to build a portfolio site from scratch instead of using templates. Here's what went into it.
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